

“Hear description” refers to a place that you hear the location and appearance of from others, such as a place from a map. “Seen once” refers to a place you have only seen once, including a place that you have seen through magic. “Occasionally seen” refers to a place you have seen several times, but you are not very familiar. “Very familiar” refers to the places you often go to, the places you have studied carefully, or the places you can see when you cast the spell.

“Related object” refers to an object that you have taken from a target location within the past six months, such as a book in a mage library, linen thread on a bed in a royal bedroom, or a lich mausoleum A piece of marble inside.

“Permanent circle” refers to the sequence of runes that you know about a certain permanent teleport circle. Your familiarity with the destination determines whether you can successfully arrive.įamiliarity. Each teleporting creature (or the target object) takes 3d10 force damage and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).You can only specify a location you know as the destination of the teleportation, and the destination must be in the same plane of existence as you. Mishap: The spell's unpredictable magic results in a difficult journey. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Similar Area: You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as north-east, 3 as east, and so on around the points of the compass. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. Distance off target is 1d10 x 1d10 percent of the distance that was to be travelled. Off Target: You and your group (or the target object) appear a random distance away from the destination in a random direction. On Target: You and your group (or the target object) appear where you want to go. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists. "False Destination" is a place that doesn't exist. "Description" is a place whose location and appearance you know through someone else's description, perhaps from a map. "Viewed Once" is a place you have seen once, possibly using magic. "Seen Casually" is some place you have seen more than once but with which you aren't very familiar. "Very Familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. "Associated Object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a Lich's secret tomb. The DM rolls d100 and consults the table.įamiliarity: "Permanent Circle" means a permanent teleportation circle whose sigil sequence you know. Your familiarity with the destination determines whether you arrive there successfully.

The destination you choose must be known to you, and it must be on the same plane of existence as you. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature. This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select.
